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Random Projects Graveyard

Every builder has a graveyard. A collection of projects that never shipped, never found users, or were just experiments that taught something and moved on. Mine is no different.

The Projects

Crovio

An agency website -- crovio.vercel.app. One of the first things I deployed to the internet. It was not a real agency. It was me learning how to build a professional-looking website and put it online. The design was probably overambitious for my skill level at the time, but deploying it to Vercel and having a live URL felt like a milestone.

Markdown Tool

A markdown editor/tool -- markdownshaurya.vercel.app. Built during the phase where I was doing 30-day coding sprints and deploying everything. The world does not need another markdown tool, but I needed to learn how text processing and live previews work. It served its purpose.

Photo Booth

A photo booth app -- coolphotobooth.vercel.app. Because why not. When you are 12 and learning to build web apps, a photo booth that uses the webcam and applies filters is genuinely exciting. It taught me about browser APIs, camera access, and canvas manipulation.

Shopify Experiments

Explorations into e-commerce. Testing what the Shopify ecosystem looks like, how online stores work, what the tools and integrations are. Not a finished product -- more of a learning expedition into a world I wanted to understand.

Various Unnamed Builds

The ones that did not even get names or domains. Half-finished ideas that lived in local development environments and never saw the internet. Chat apps, quiz games, dashboards, landing pages. Each one was a rep -- practice that built the muscle memory for the real things that came later.

The "Random Shit" Philosophy

I call these projects "random shit" and I mean it affectionately. They were not meant to be startups. They were not meant to have users. They were reps. Like going to the gym -- you do not bench press once and call it a career. You do it hundreds of times until it is second nature.

Each project in the graveyard taught me something specific:

  • Crovio -- how to structure a multi-page website and deploy it
  • Markdown tool -- text processing, live rendering, state management
  • Photo booth -- browser APIs, camera access, canvas
  • Shopify experiments -- e-commerce platforms, merchant tools, payment flows

None of these skills were wasted. They all showed up later in Tipp, Simplifly, LockIn, and everything else. The graveyard is not a list of failures -- it is the training data that made the real products possible.

The Pattern

The pattern was consistent: pick a language or framework, find the best free course on YouTube, grind through it for 30 days straight, then build something with it immediately. Not another tutorial -- an actual project. The quality was irrelevant. The point was shipping something, anything, and learning from the process.

This phase happened around age 12, after three years of Python at MindChamp and before Buildspace at 13. It was the bridge between "I know how to code" and "I know how to build things."

The Transition

The graveyard era ended when I joined Buildspace and built Tipp. That was the shift from "building to learn" to "building to ship." But I could not have made that shift without the graveyard projects teaching me deployment, design, APIs, and the full web stack through sheer repetition.

Every project that died made the ones that lived better.

See Also

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